[MODULE_03] ARCHIVE DATA

Game Developer Course II

System logs covering the continued exploration of Unreal Engine 5, including early implementations of the Gameplay Ability System. Official course documentation can be found here.

*Note: This architecture was built solely for academic purposes alongside the course lecturer.

> LOG_DATE: INITIALIZATION
LEARNING OUTCOMES:
  • Level Design using World Partition
  • Game Design Principles
  • Usage of AI in UE (An introduction)
  • Motion Warping Implementation
  • Fracture Mode for creating breakable objects
> LOG_DATE: VISUAL_ARCHIVE
Extracted in-game footage capturing environmental details and mechanics.
Game Developer Course II Gameplay
> LOG_DATE: MECHANIC_TESTS
Recorded gameplay video showcasing the final product and system capabilities.
> STATUS: COMPLETED
Module successfully finished. Secure download link for source files:

DOWNLOAD REPOSITORY:
> Download Project Source Files

CERTIFICATION:
> [VIEW_CERTIFICATE_FILE]